Article # 351, added by Geoworks, historical record
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Bitmaps versus gstrings/drawing routines.
Q. To draw a small icon, is it faster to call drawing routines, or use a bitmap? If bitmaps are better, how do I create one? A. It depends on the type of bitmap (simple or huge/complex), the specific Graphics routines you're using, and the dimensions of the graphic. There are other considerations besides speed, too-- large bitmaps generally take up a lot of space compared to gstrings. You could test out your specific case by timing how long it takes to draw, say, 100 copies of the graphic in your app. This should exaggerate any speed difference to where it's readily apparent which one is faster. It would be hard to guess in advance.